/*
 * Copyright (c) 2020, NVIDIA CORPORATION.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package ai.rapids.cudf;

/**
 * Rounding modes supported in round method.
 * HALF_UP : Rounding mode to round towards "nearest neighbor". If both neighbors are
 * equidistant, then round up.
 * HALF_EVEN : Rounding mode to round towards the "nearest neighbor". If both neighbors are
 * equidistant, round towards the even neighbor.
 */
public enum RoundMode {
  HALF_UP(0),
  HALF_EVEN(1);
  final int nativeId;

  RoundMode(int nativeId) { this.nativeId = nativeId; }
}
